I've been working with a company called Zoink Games for a while now on the soundtrack for their upcoming game, 'Lost in Random'. It has a very Tim Burton-esque aesthetic and I love the art look and feel of the game, it's world and it's characters. I wanted to make a little something from it to sit on my desk. Here's the result:
I'm pretty happy with how it turned out. Dicey was a lot easier to paint as he's so much simpler, but Even was still relatively quick to do. The hardest part was the face. I struggle painting faces, and this one has so much detail and character that I wanted to get across in the model. I was quite lucky in that I had the idea to use the airbrush for the reddened eyes and nose, but forgot to thin down the paint enough and caused splatter. However, these turned out looking like the freckles and imperfections in the game's model and looked great.
The first print of Dicey was a little... dicey. You can see in the picture below that the detail just wasn't quite there and I had to go through and re-carve out the lines and shapes, and add a much more pronounced displacement map to the final mesh to have the details really pop. That way it would be easier to pull the details out with a wash and dry brush later on.
The diorama itself is also the first big print (that wouldn't have been possible with my previous printers) with my new Phrozen Sonic Mighty 4k. I was worried that the bigger print area would reduce the detail and make noticable edges/layers on prinst, but it turned out great and there's very little difference between the quality of the Mini and the Mighty 4k. For example, here's the Mini and Mighty 4k's next to each other:
The left is the Mni and the right is the Mighty. There's very little between them quality-wise - definitely not enough to see once they're primed and painted.
Here's some more work-in-progress shots along the way:
Here's the characters individually:
and here's some beauty shots:
Even's dress still doesn't feel quite muddy/dusty enough to match the in-game aesthetic, but I'm too worried about ruining it now to go much further, and I think it looks okay how it is with the more prominent colours.
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I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.