Here's a print of the 'Gamepig', a hand-held console found around the ship in the cult classic System Shock 2.
It includes lots of little details, embossed text and a separate cartridge that slots in and out of the cart-slot. I'm intending to print up one for each of the games, stickers-included, and have them in some kind of collectors box on a shelf.
This is also actually the second version I modeled. Initially, for some reason, I had the cartridge poking out the top as it felt like that kind of fit the Cyberpunk-tech-feel of the game. However, going by the Gamepig name, I'd presume it's a clone of the Gameboy, so the second version has a rear-sitting cartridge. Here's the first version that I painted up:
Here's a look at how the print mesh compares to that original in-game mesh:
Overall, I'm really happy with how this came out. It feels nice and chunky in the hands and the details came out so crisp and clear. There's a little warping on the battery cover but this was easily fixable with some boiling water to soften up the resin and flatten it out. I'd love to try giving this the electronics treatment to have it fully working, but that's a project for another time.
If you want to try printing this yourself you can now find the STL over on my new MyMiniFactory page here. There's lots on thee page for free but you can use the code blaketoys50 for 50% off!
I'll be sure to update this post as I paint the latest revision of the print!
Here's a few articles I recommend if you're looking for things similar to this one.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.