Here's a look at the third generation of the CCA's 'Scavenger' print. I've been working on this 80mm range for my 'Battlezone Project' that you can read about here. It's based on the redux mesh but with lots of detail from the textures modelled and sculpted into the mesh for printing.
Here's a quick look at the initial print:
It successfully printed and I'm pretty happy with the details. As with the US scavenger unit, it's weird how much bigger than the Grizzly the scavengers are - almost feels to the wrong scale (I checked and it's right).
Until then, here are some promo-style-shots:
You can find the STL for this model over in my MyMiniFactory page here if you want to try printing this yourself. There's a pre-arranged STL for printing off something quickly, or you can take each part of the STL and combine how you see fit. I think I'll be adding a variation of it collecting scrap next.You can also view a 3D model by clicking the image below:
An STL of the 'Scavenger' has been added to my MyMiniFactory page. You can grab the STL from here.
Part of the 'The Battlezone Project' series. A project to create action figures of each ship from Activision's 1998 Battlezone reboot.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.