Here's a look at the third generation of the US's 'Thunderbird' print. I've been working on this 80mm range for my 'Battlezone Project' that you can read about here. It's based on the redux mesh but with lots of detail from the textures modelled and sculpted into the mesh for printing.
Here's a quick look at the initial print:
Pretty much all of the detail from the normal map has been implemented into the mesh. Some of it feels a bit small for the scale, but there's no reason it couldn't be resized larger to retain more detail:
It successfully printed and I'm pretty happy with the details so I'm posting a WIP here and the model to my MyMiniFactory profile. I'll hopefully get around to painting this unit soon and post some more pictures.
As with the others, I'm happy with how the details came out on this one, though some of it may be a bit too small for the 80mm scale, it can be re-scaled easy enough. Everything printed okay but it feels like it could do with a little beefing up in places, which I'll get round to eventually and post an updated STL.
Until then, here are some promo-style-shots:
You can find the STL for this model over in my MyMiniFactory page here if you want to try printing this yourself. There's a pre-arranged STL for printing off something quickly, or you can take each part of the STL and combine how you see fit (there's also a full-combined STL in case you're a glutton for support-punishment).
An STL of the 'Thunderbird' has been added to my MyMiniFactory page. You can grab the STL from here.
Part of the 'The Battlezone Project' series.
A project to create action figures of each ship from Activision's 1998 Battlezone reboot.
Here's a few articles I recommend if you're looking for things similar to this one.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable, Portal Knights, Lost in Random as well as a few random projects such as trailer for Terraria and Minecraft and the like. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.