Here's a shot of the Icarus enemy from Quake 2. The intent is to give it a print and paint, so I wanted to add in lots of extra details and bits and bobs, but stay really true to the original:
It's 3m polygons right now, but I didn't do any kind of optimisations. I didn't take it into ZBrush yet, so I want to do that next and give it some battle-scars and small details. As with the Technician, I cheated with some kitbash kit bits and bobs alongside modelling by hand.
As always, I'll post more pictures once I get it printed and painted.
If you want to try printing this yourself you can now find the STL over on my new MyMiniFactory page here. There's lots on there for free but you can use the code blaketoys50 for 50% off!
I finished up the model and remodelled the head to match it to the in-game version a bit more.
You can now find the finalised, printable figurine over on my new MyMiniFactory page here for the price of a coffee. Use the code blaketoys50 for 50% off!
Adding a little damage with ZBrush to the model. Still not really sure what I'm doing (and that UI is so bad) but I'll get there.
Giving it a test print to get a sense of the scale. It feels a little small now, especially put next to the Technician
Printed with two Mars simultaneously, so different resins were used for the upper and lower body. I think the Elegoo 8k resin actually holds the detail better so may also use that on the next print. Going for 133% scale on the next one, I think:
Here's a few articles I recommend if you're looking for things similar to this one.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable, Portal Knights, Lost in Random as well as a few random projects such as trailer for Terraria and Minecraft and the like. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.