For the Battlezone Project, I've tasked myself with preparing, 3D printing and painting the entire range of vehicles from Activision's Battlezone '98 video game. Based on models exported from Rebellion's recent Redux of the game, I'll be creating and highlighting each unit as I get through them in my blog, as well as keeping this page up to date with links and images of each.
Battlezone's one of my all-time favorite games and I've always wished there were collectable bits and bobs for it. With my recent aquisition of a resin-based 3D printer, I can do it myself. Each unit has been imported, modified to best work as an STL, printed in high detail and then painted by hand.
If you want to try your hand at printing some of these yourself, I've begun to upload the STLs (and tools for painting the models) to my MyMiniFactory page. Keep up to date by following me on there and check out the Battlezone collection for the current models.
The fourth and latest iteration of the Battlezone prints, this range is based on the "Battlezone Redux" models, but have extensive customisations or details, either hand-modelled or kitbashed from parts. I've tried to stay faithful to the original models with these versions while adding a lot more detail. These are printed at 100mm, meaning the Grizzly is roughly 100mm long, with all other units matching scale.
The third iteration of the Battlezone prints. Models are from the "Battlezone Redux" release, though details from the textures and normal maps have been painstakingly transferred to the mesh by hand. These are printed at 80mm, meaning the Grizzly is roughly 80mm long, with all other units matching scale.
The second iteration of the Battlezone prints. The models were taken from "Battlezone Redux" with fine details painted on by hand, or stencilled and air-brushed once printed. These are printed at 55mm, meaning the Grizzly is roughly 55mm long, with all other units matching scale.
The first resin test prints made of Battlezone miniatures. Printed on the original Anycubic Photon, these look very crude nowadays and were bsaed on the original game's GEO files. There are no details other than the original polygonal shape of the units. They're printed at a 55mm scale (the length of the Grizzly unit).
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable, Portal Knights, Lost in Random as well as a few random projects such as trailer for Terraria and Minecraft and the like. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.