Here's an experiment from this week in converting 2D pixel art to 3D scenes I played with this week. I used Chrono Trigger assets to recreate parts of the Cathedral setting from the game:
The source 2D art is all obviously Square's classic Chrono Trigger, though it's used as a placeholder to test the 2D to 3D art, shaders, pipeline process, etc. I've been creating. This quick project was originally inspired upon seeing Octopath Traveler and wondering what some of Chrono's classic scenes would look like in that style. Here's a look at some of the assets:
and here are some extra 3D scenes generated from some less-traditional camera angles:
It was a fun little project and interesting to see how it translated from 2D art to ray-traced 3D real-time graphics in the Unreal Engine. I might have to do some more in the future.
You can also view a 3D model by clicking the image below:I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable, Portal Knights, Lost in Random as well as a few random projects such as trailer for Terraria and Minecraft and the like. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.