Way back in 2019, I had a go at my interpretation of a Slipgate from the classic corridor-shooter Quake, keeping true to the aesthetic of the original while imagining the details if it was a full sculpture.
It was one of the first big projects I tackled when I got my first printer, and the end result never quite did it justice with it's rather crude paintjob. I wanted to give it another go with more modern tech and the knowledge I've learnt about painting since the first attempt.
Here's a (slightly bigger, repainted) slipgate:
I feel like this paintjob was definitely an improvement - being a bit larger, too, it avoided the original issue of the print warping when printing, so it came out nice and solid. Here's some better looks at the print and paint-job:
And here's a comparison to my original print and paint:
I went for a much more subdued palette of colours - I never did like that weird baby-poop brown - and kept everything in a consistent hue this time. I feel like it fits the context of Quake much more (not sure what I was thinking with the comedy red-knob last time) and feels like a good improvement.
It'll be interesting to see how it compares to a bigger, cooler future-print of this!
Want to try printing and painting this yourself? You can find it over on my MyMiniFactory page, or over at Cults3D.
An STL of the Slipgate has been added to my MyMiniFactory page. You can grab the STL from here.
Here's a few articles I recommend if you're looking for things similar to this one.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.