Here's a larger print and paint of the CCA Flanker from Activision's rebooted Battlezone game. This was printed at a much larger size than my existing Flankers and matches the scale of my larger Black Dog Razor and NSDF Grizzly Tank. The larger size meant that I could get much more detail on the model than the tiny tabletop-sized one:
I'm pretty happy with how it turned out. I don't think it's my best work paint-size, but it feels good enough to call finished. As with the grizzly it was all airbrushed other than the weathing effects and washes. I used enamel paints again for the washes, but was more prepared this time.
The model itself was based on the Battlezone Redux model, but I modified it to add various details. I also cut out the window and modelled a 3D cockpit inside the small ship. I may print a little cosmonaut later to sit in there. It took three attempts to print this one. The first print warped on one side because my 3D printer bed must have unleveled itself. The second one was human error - I forgot to check on it during work and it ran out of resin.
The weather effects are a mix of oil and rust from the Tamaya range. I undercoated the model in brown and sealed it in, then airbrushed the white and yellow-ish on top and used sandpaper to wear the edges down and have the brown show through in places. I also added dabs of silver to simulate rusted metal through the paint. The decals, again, are all stencils using my new Cricut. I cut out stripes and stars of various sizes.
The base is supposed to look like the surface of mars. I printed it in two parts, joined it (and sealed with resin) and then stuck some sand and dirt particles down onto it, before priming, painting and drybrushing.
Here are some shows from the process of making this thing:
For my future reference, and in case you're interested, here's the Ingredients used for the parts and paints of this build:
Part of the 'The Battlezone Project' series.
A project to create action figures of each ship from Activision's 1998 Battlezone reboot.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.