Here's a print of the CCA Flanker from Activision's rebooted Battlezone game.
Because the redux models are higher poly, I could get much more detailed with the painting as there were crevices to put wash into, and angles to highlight. More stenciling in this piece, including the stripes and lines on the vehicle.
The layout of this vehicle also meant that I could print it all in one piece, which was nice. The underside is a little rough looking from the supports, but nothing I couldn't have fixed with a bit more work. I still think I'm going to give this one more go at some point - The wash feels a bit too much and the details aren't quite as good as I'm wanting.
Here's the entire range of Flankers. I'd painted Moon, Mars and Venus variations.
Part of the 'The Battlezone Project' series.
A project to create action figures of each ship from Activision's 1998 Battlezone reboot.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable, Portal Knights, Lost in Random as well as a few random projects such as trailer for Terraria and Minecraft and the like. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.