Here's a 3D print and paint of the Paradum Games logo. This was my first custom print with my new Anycubic Photon 3D Printer.
The print came out great other than my lack of experience meant his chin was squished from lack of support material. It was also a little smaller than expected. Originally I was also going to leave it as see-through, but I hadn't realised that moving a print from IPA to water makes it weird and bubbly.
I also painted this twice. Originally I was using some cheap acrylic paints I had (and primed with brush) but realised they weren't quite up to scratch and so stripped it and started over. Second attempt was primed with spray and painted with better paints.
I'll be printing this again and having another go at painting it in the near future.
You can also view a 3D model by clicking the image below:I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable, Portal Knights, Lost in Random as well as a few random projects such as trailer for Terraria and Minecraft and the like. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.