I'd also printed this one before, but wanted to give it the same treatment as the new Grizzly and Rocket Tank. As always, printing has come such a long way since I started. I'm on an Elegoo Mars 3 now and wanted to take another go at seeing what kind of detail I could get if I spent some time sprucing up the original meshes. I've been slowly adding to the mesh and filling in the details over the years.
Here's my fourth revision (technically only the second I've printed, but I kept updating each mesh as I went along):
I've yet to paint it, but I'll post an update once I've given it a stab. I love how chunky this one came out and how much detail I managed to get into the print. Excited to get some colour on it in the next week or two. I didn't do a great on my first print so going to spend a bit more time on this one.
As with the Grizzly, it was an experiment in modularness and the parts were printed separately and assembled. This time there was no warping and it all slotted together pretty well after some teasing with some sand paper. I'm pretty happy with the scale of these now. I think I've found a good balance between print stability, speed and detail level. This one's roughly 110mm end-to-end. One thing I did notice is that I printed it at 66% scale (I really wanted a 1:1 scale for all ships) but these things are so massive and they look really weird at full scale next to tanks and fighters.
Here's a size comparison in the hand and compared to the first version I printed and painted (also linked):
As you can see, it's quite a bit bigger and much more detailed. I'm looking forward to painting it and will post an update as I get further on with the project.
For my future reference, and in case you're interested, here's the Ingredients used for the parts and paints of this build:
Part of the 'The Battlezone Project' series. A project to create action figures of each ship from Activision's 1998 Battlezone reboot.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.