Here's a look at the CCA's 'Pak' print. It's part of the 'gen 3' range I'd been working on (80mm) and another update to my 'Battlezone Project' that you can read about here. This is the first time I've printed the Pak, so I really wanted to get the details right as I love this turret.
Here's a quick look at the initial print (excuse the fluff as this resin's a little sticky before being primed!):
Having given it a print, everything came out fine but some of the details feel a little small. I'm used to working on the 'gen 4' BZ miniatures which are 20% larger. I need to go in and tweak some of the cable and tubes and get them scaled better for this size. Other than that, it came out really detailed and I'm happy with the mesh. I am pondering, though, if I could maybe modify the body so that it has a small hinge and is able to close and open to stow and deploy.
I'm also really looking forward to painting this as it's been a while since I've done a Battlezone unit paint. I'll be whipping up some airbrush stencils and posting updates on here in the near future.
Until then, here are some promo-style-shots:
You can find the STL for this model over in my MyMiniFactory page here if you want to try printing this yourself. There's a pre-arranged STL for printing off something quickly, or you can take each part of the STL and combine how you see fit. I think I'll be trying a version of the turret that's stowed away next.You can also view a 3D model by clicking the image below:
An STL of the 'Pak' has been added to my MyMiniFactory page. You can grab the STL from here.
Part of the 'The Battlezone Project' series. A project to create action figures of each ship from Activision's 1998 Battlezone reboot.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.