Here's a 3D model, print and paint of a bug from the mobie Starship Troopers. It was modelled from various references, 3D printed and then airbrushed/painted.
This was more practice airbrushing and painting and a play with masking fluid. I also had an experiment with some of my Citadel paints that I rarely use (mostly as they're not airbrush-ready, and I'm lazy). I thinned them down and they came out quite nice.
I had gotten the paint job looking really good at one point and then made the mistake of over-tweaking it and adding a wash (it didn't need it), but I think I have it to a state where I'm happy with it. I've also coated it with a gloss finish to give it that shiney-bug-look.
Here's some work-in-progress pictures:
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.