3D Resin Printing

Welcome!

Welcome to my overview of 3D Resin printing - a page dedicated to what I've learnt about 3D printing with resin-based printers. It's incredible to think that only ten to fifteen years ago, I used to sit around at work and wish that I could afford an industry 3D printer. At the time they cost tens of thousands, were expensive to run, and could be extremely dangerous and inconvenient to use. You can pick up a decent filament printer nowadays for less than £100 - enough to get you printing replacement oven knobs, coat hooks, pen pots and the like. You can also pick up well made, (relatively) easy to use resin printers nowadays for less than £300 too. The kind of printer that'll let you print your own lego accessories, tabletop gaming characters and action figures. It can be a little overwhelming to start, so these articles should guide you through the things I've learnt as I've gone along.

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Who I am

I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.

From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.

I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable, Portal Knights, Lost in Random as well as a few random projects such as trailer for Terraria and Minecraft and the like. You've probably also heard my music in random TV commercials at some point.

What I'm using to develop

If I'm needing raw power, I'm most likely utilising C++ in Visual Studio 2008 (I know, I'm behind the times).

To knock up quick and effective systems, I'm usually using nodeJS in Visual Code.

If it's games stuff, you'll probably find me pottering about with Unreal Engine with a mixture of C++ and Blueprints.